Started working at Weta digital in 2007, and joined Weta Workshop in 2008 as a digital sculptor and creature and character designer. Working with new technology to push his own design in a new direction for the digital medium.
Andrew has always had an interest in the arts as his father and sister are both artists doing mainly wildlife. Growing up in Africa always gave great inspiration for his work, and still hugely inspired by nature and animals. Before studying, mainly worked with pencil, charcoal and oils, but after doing an Honours degree in design and creature and character pipelines in 3D (Wanganui School of design), was inspired to use the technology available to push the medium of design further into the third dimension.
After graduating, Andrew was able to do some work in LA, working on a realistic facial modelling for Image-Metrics, and some character sculpting for The Golden Axe Beast Rider. After which he joined Weta Digital and then Weta Workshop in 2008.
Andrew has worked as a Previs artist on The Adventures of Tintin: Secret of the Unicorn and most recently as Lead Creature Designer for Weta on the Hobbit trilogy alongside Richard Taylor and the Weta team. Working across Film, Games and other entertainment media, as well as fine art, Andrew remains at Weta as a designer.
Andrew’s work can also be found published in 3D artist magazine, 3D totals Digital Art Masters Vol.8, Secret of Zbrush masters by Daryl Wise, Paul Tobin's White Cloud Worlds as well as The Hobbit Chronicles: Art and Design and Creatures & Characters books and is very excited to be featured in this year’s Spectrum 20.
When not working on projects at Weta, Andrew enjoys sitting back with his guitar plucking some strings, or doing MORE of his own work, when time permits.